Professional Practice Blog 3/10/17

Day 1 – 3/10/17

The main aim of this module is to ready our selfs for the world of work at the end of this year. We will be looking at jobs we are interested in, tiding up my CV and creating a business plan.

We are going to get all of our previous together and make a website to put my own portfolio in order to promote myself and show the skills I have accumulated over this academic year.

We also got told the importance of understanding how you may been seen on social media. This is especially important for when you are looking for work, as employers may look to see what kind of behaviour you display online. Once online many things cannot be removed, such as photos and statements.

We also got shown a helpful website called creative skill set. This website can be very useful for finding jobs or perhaps even new courses. We were then to look up three jobs that we may be interested in and do some background research.

Job Roles –

Animator in 2D art (drawn and computerised)

I have always been interested in drawing and art throughout my educations. I feel like this is one area that I am fairly adept in doing. I tend to spend a good amount of my spare time drawing and designing.

Here are some facts I copied from the website.

To do this role, you will need to:

  • have good drawing and animation experience
  • have a feel for movement and timing in order to produce convincing animation
  • have creative and artistic qualities, along with plenty of patience
  • have strong observational skills and acting talent, for character animation
  • have good communication skills
  • have good team-working skills
  • pay close attention to detail
  • be highly organised
  • be able to take direction

Requirements :

It will help you to have an animation or art-related degree if you want to become an Animator.

If you are considering taking an animation or art and design/graphics course in higher education, the following courses have been rigorously assessed by the industry and awarded the Creative Skillset Tick for the high standard of education they provide and the degree to which they prepare you for a creative career:

What I have to do

In order to get this job I would have to really hone my skills in 2D art and animation. This can be done through daily practice. I can also get a job as a animators apprentice in order to get real life experience.

Project manager:

I have always worked well with teams and have a strong interest in leading a team to create a great final product. I have a number of years worth of experience in a leader role but not in this same area of work. This would obviously be a near end goal for getting into the media industry and will not be accomplished for quite some time but it is something that i am very interested in doing.

Here are some facts copied from the website.

To do this role, you will need to:

  • be able to lead, inspire and motivate the teams working on the game, and maintain enthusiasm for the project
  • provide strong leadership when difficulties arise
  • be able to multitask
  • create good working relationships with everyone involved
  • be able to manage people, time and resources
  • have excellent communication and presentation skills
  • have good organisational and problem-solving abilities
  • have good negotiation, conflict resolution and decision-making skills
  • be able to handle clients well
  • have good knowledge of games and the games industry
  • have knowledge of the requirements of the relevant health and safety legislation and procedures


You won’t need a specific qualification for this role, it is much more important to have relevant experience. You will need to be able to demonstrate a track record gained across the whole life cycle of a game development project.

It will also help if you can demonstrate management experience in another industry, but it will need to be backed up by an enthusiasm for and detailed knowledge of the games industry.

Ideally, you will have proven skills in the use of project management software, such as Microsoft Project.

What I would have to do

In order to get this job I would have to put a good amount of years into team-leader or management roles. I would have to find a role like this even if it was a different industry.


Audio Engineer:

I have always had a strong interest in music and sound. I find myself spending a lot of my spare time either listening to music or producing it. I have had some work experience in a sound studio in London a few summers ago. This has shown me some great inside into how the industry works. Also made me realise how much i would enjoy a job in this role.

To do this role, you will need to:

  • be able to compose and perform music
  • have sound engineering skills and knowledge of the relevant tools and technology
  • possess ‘aural skills’ and a sense of timing
  • have a sense of fun and be able to think laterally – creating sounds, especially for fantasy games, requires creativity and imagination
  • have excellent communication skills to be able to understand what designers and producers want from you and to keep up with any changes
  • be able to communicate effectively with the programming and art department teams
  • be able to work independently and manage your schedule
  • have good organisational skills to deal with the amount of sound effects and music required for games and to co-ordinate recording sessions
  • pay close attention to detail
  • be able to work to deadlines
  • have a feel for the atmosphere of games
  • have knowledge of the requirements of the relevant health and safety legislation and procedures


You don’t need a specific qualification to be an Audio Engineer, but a degree or other higher education qualification in sound engineering is useful.

Courses are available throughout the UK, from HND to degree level, in sound technology, audio engineering, acoustics, and music recording. There are also short courses available.

A musical education would help you, particularly the ability to compose music and play some instruments. Knowledge of relevant software packages, such as Logic Audio, Sound Forge and Cool Edit Pro, would also benefit you.

You will need a portfolio or demo of your work. This should show originality, competence in various types of music, and indicate an awareness of how sound relates to games of different types.



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