Day 2 – 26/9
Today we learnt about theories of sound specifically looking at sound within film. These theories can be related to other aspects of media.
Diegetic and Non Diegetic
This is a natural sound and example of this birds sining
This also includes dialogue and ambient sounds
This is to create a natural sound that is recognisable to the audience. This helps to create a feeling for characters and helps the audience emphases with event in the scene as weak as relationships with the audience.
This helps the audience have view and a opinion on thew character
This a non realistic type of sound like a UFO taking off with a strange whooshing sound.
This is added as an extra layer of sound in post production which can be music or voice overs.
this is the voice that a character can hear inside their own head.
Music – The main reason music is added to film is to add an extra sense to enhance an emotion or feeling. This is an essential aspect within film that can not be ignored
can help the audience empathise with characters or the event that are happening.
Music and Place
This shows the nature of the area the scene is in or set.
It can show the scale , culture , mystery and wonder of the background of the scene.
Music and theme
lyrics can help reflect the theme of the story
Understanding of the characters mental state, give narrative information
you can describe the music in a number of ways such as rhythm tempo volume and arrangements
Music in the scene – parallel
Sound bridge –
used to link two sequences together. also helps with the editing move the action or time – these can be both diegetic or non diegetic
a great example of this is Jaws the film
It creates a treating element within the film. The link between the music and the shark creates a feeling to the audience that the shark is a threat. the shark is not actually seen but is implied that it is there with the music. showing the importance of the music within the film and how sound or music is used to great effect. The music is rather slow and builds up tension by becoming faster with repetitive notes, which shows that something is going to occur.
4 main areas of sound within film
Sound can establish that the character is either evil or good. Sometimes certain characters have a theme song that follows them that can create a status of a character. The state of a character can be made by sound effects like flinching or shuffling to know that they are uncomfortable or nervous. when changed to long held low music it can show peril a character is in.
Some ways in which music or sound can show a particular genre like gunshots or shattering glass which is played often in action or thriller films. screams or knife clattering can be linked to horror.
Sound perspective the audience’s position in events can change depending on sound. sounds or music can fade into a background or all together depending on the need / impact or come from a different direction to create a sense of immersion.
Sound can be used to improve the audience’s understanding of the setting of the world of a particular medium. It can capture aspects of settings including time period and culture.
This is done well in the game shadowrun where they fast paced music genres to demonstrate the violent and hostile nature of the world. The instruments they used also links really well with the cyber punk theme the game has, because they use alot of artifical instruments such as syncs.