Gaming Document

Story

You play as Hakon an exiled chieftain who was banished by his clan to wonder the world alone, never to set foot within the lands of his old clan again.

A recent arrival of an ancient prophet brought nothing but misfortune to his clan. The prophet used this to his advantage and poisoned and clouded the minds of the clan through dark magic. Convincing everyone that Hakon was to blame for their misfortune. Using fear in the form of wraith from the gods, the ancient prophet convinced the clan that exiling Hakon was the only way to please the gods.

Filled full of anger and hate Hakon began his journey to reclaim what was once his.

This however will not be possible by himself. With the help of the gods themselves he will gain back what was once his as well as learn the ancient prophets true identity……

Overview

Raid is an up and coming new indie title, made in the unreal engine, bringing the retro sidesroller back to life. Raid is set in the Viking era, where the player quickly has to come to grips with the dangerous world were Hakon has to survive in. The player travels across a rich mutli-verse jam packed full of unique and diverse worlds. The player will overcome a lot of intense obstacles, such as enemies and puzzles. The world is crammed full of devious enemies that the player must defeat in order to continue on his adventure. The game will first be available for the pc but later on down the line I will be looking to port it to all major consoles and maybe even mobile devices.

Visual Design

Raid brings the pixel 16-bit visual design style back to life, in this action packed indie title. All aspects such as backgrounds and characters have all been individual drawn in Photoshop or by Hand and then scanned in.

Game World

Because of the story the game world it opens up an endless amount of possibilities that the player can experience. The fantasy setting allows the creativity of the world to be almost endless. The player will come across all kinds of areas to explore. From deep dark eerie caves to high up in the cosmos of outer space. You never really know what you may next encounter while exploring.

Gameplay

Raid is an action packed, hack and slash fantasy game, which throws the player into a manic, dynamic world. Combat is a fast paced and easy to master for new players. Controls are very simple as seen in the chart below.

PC Version

Move Right ‘D’ Key
Move Left ‘A’ Key
Jump ‘Spacebar’ Key
Interact/Talk ‘E’ Key
Crouch ‘S’ Key
Light Attack Left click on the mouse
Heavy Attack Right click on the mouse

 

It is a pixel 2D sidescroller in the style of Mario or Megaman. The retro platformer we all know and love is back with a new paintjob and game engine to back it up.

Customisation

Customisation is a massive factor within Raid. Upgrading your character with armour, weapons and buffs, will change how the game is played. As the player gets new equipment certain aspects of the game will change. Here are just a few examples.

  • Weapons do more damage
  • Weapons attack speed increases
  • Boots increase players running speed
  • Boots increase players jump height
  • Armour increase players health

 

New armour and weapons will not only look more aesthetically pleasing it also provides small stat boasts to help the player continue on their journey. Buying and upgrading the players equipment will also make the character more renowned across the world.

Physics

Raid is created in the unreal engine, which gives it all the physics of a 2D sidescroller, such as gravity collision and knockback effects.

Game Engine

Unreal engine has made a number of recent updates to help support 2D games. The graphics and rendering power of Unreal is incredible and I will be using this to my full advantage.

Characters

HakonViking Idle 1

Hakon is the character that the player will join on the adventure of reclaiming his lost clan. He is a honourable, strong and clever man who wants nothing more than to get his family back and prove to them that he is not the man he’s been made out to be.  His will and determination is unmatched and he will fight until he achieves his goals.

Ancient Prophet

There is not much known about this prophet who is completely anonymous due to his long cloak and hood, masking his identity to everyone. His life is completely absorbed by the gods and pleasing them. All we know is since his arrival nothing but misfortune has hit the clan.

Enemies

Skeleton

Throughout the world Hakon will encounter a number of enemies in all shapes and forms. This ranges from humans to massive snake monsters. The player will have to come up with new ways to defeat these creatures, making each monster a new challenge.

 

 

User Interface

HeartHeartHeart

The user interface is very simple in design only showing the player’s health and the amount of gold they have earnt. This will display with a graphic to represent the amount of health the player has left. A similar story with the gold but this will have a graphic with a number next to it, to show much the player has got.

 

There will be a number of interactions that the player will have to read in speak bubbles. This advances as the story progresses, slowly letting the rich story unfold level by level. To get the next section of writing the player will simply left click to continue the convocation.

Audio and Music

Music and sound is a key aspect to this game, being an armature composer myself. Music and sounds reinforce the experience the player is getting, whether it is by a chime sound for collecting gold or a music track that really compliments the environment. Audio really brings another level to games that are essential for creating the right atmosphere. Having already composed over 25 tracks for the game each level will have its own music track that will give it its own personal touch.

 

 

 

 

 

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